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Papers please game color palettes
Papers please game color palettes





papers please game color palettes
  1. #PAPERS PLEASE GAME COLOR PALETTES MANUAL#
  2. #PAPERS PLEASE GAME COLOR PALETTES SKIN#
  3. #PAPERS PLEASE GAME COLOR PALETTES FULL#
  4. #PAPERS PLEASE GAME COLOR PALETTES FREE#

#PAPERS PLEASE GAME COLOR PALETTES SKIN#

Because of the Eroge focus, I've included two warm / skin tone ramps. This palette is made for Eroge games and cold-warm ramp games like Xenon II, Killing Gameshow, Paradroid 90. I took this to mean that the palette should have a heavy focus on some colors, and less on others. There was some activity over at the pixeljoint forums (I'm not registered though) to do a 16 color palette with character. Only 27 entries, so I added a A Gameboy screen gradient at the end.

papers please game color palettes

#PAPERS PLEASE GAME COLOR PALETTES MANUAL#

How does it look desaturated? Well, Photoshop changes the values a bit when desaturating, but I went in and did some manual tweaking. I sort of like the Armstrad CPC palette, but it's a bit too in my face with saturation madness. I could probably do a better 32 color palette from scratch so I might abandon this project. I've added 16 more colors, filling in some of the gaps, but it's very rough atm. My blues may be a bit miscalibrated overall as well. The Famicube palette was made on Gamma 1.8 and 2.0 so I need to lighten it up a tiny bit (Might be done at version 10 or so). I need to check them on different monitors as I'm unsure about my calibration. Personally I've grown a bit bored with this 16 color palette, but I did use it recently for an Amiga AMOS project that I might post at some point.īelow are some other palettes that I've done, but there might be more on my other hardware / Amiga / Famicube pages, etc.

#PAPERS PLEASE GAME COLOR PALETTES FREE#

Feel free to use it, and modify like I've seen some people do. I had never really thought a palette could be popular like that. I might be mistaken, but this palette seems to have been used quite widely. According to myself a the point of writing this, the format is 256 colors * 3 R,G,B bytes = 768 + three bytes ending the file, 16, 255, 255, where 16 is the amount of colors actually used (the rest are zeroed). No purple? This is not a text console palette, and I think purple is a somewhat obnoxious color which is too exotic to warrant a place here.ĭefault SetColor 255, 0, 255 ' Out of bounds, Magenta.ġ6pal_v20.act - Photoshop can load this file, but it's just 772 bytes of raw data. There's no mid blue? I opted for a sky blue and ocean blue instead, because I thought they'd be more useful in games. Yellow can be used as a stand-in and will come off as more pink with pink shading. Where's the light skin tone? I had a plain pink-ish skintone in the early version, but ended up having to merge it with the yellow. Why so many darks? I like games with black backgrounds that don't interfere with the foreground characters, but it would be nice to be able to paint in some details, and I wanted both cold and warm choices here. Now a summary of the reasoning behind my color choices. After some great input from the guys over at the Pixelation forums, I eventually arrived at this current version, 20: The C64 palette is nice but still bothered me a bit, so back in 2007 I decided to do my own 16 color palette. The C64 is a bit of an exception with its more muted 16 color palette, which I heard was deliberately designed. Computers were also made to display text in readable colors, but many ended up being used a lot for gaming instead and the palettes worked poorly for that. RAMDACs which could control colors came later.

#PAPERS PLEASE GAME COLOR PALETTES FULL#

Generally, early palettes were just a result of simple circuit design, full blast on red, green and blue signals, sometimes halved by a resistor or something. 8 and 32 colors likely need to be bitplaned. The older BBC Micro had only 8 colors, whilst the NES could pick colors from a larger palette (though individual sprites could only use 3 or 4 colors).ġ6 colors is a good palette size because it's half a byte (4 bits) and thus suitable for a chunky/nibble mode. Long ago there were computers with limited, hard-wired color palettes.







Papers please game color palettes